Job brief: Sr. Technical Character Artist I
Axon · Seattle, Washington, United States · facts as of 2026-11-11. Anyone can open this page; no account needed.
Is it still open? · Checked by JoRoute
Still listed. JoRoute saw it on Axon's own job board 2 hours ago; the employer first posted it on 2026-11-11.
What JoRoute checked · Checked by JoRoute
- Listed on Axon's own job board. JoRoute does not take listings from job ads or recruiters.
- First seen by JoRoute 2026-11-11 (today); last confirmed on the board 2026-11-11.
- The apply link opens job-boards.greenhouse.io, the address Axon's board gives for this job.
- No other listing with this title and place on this board in the last 90 days.
- No layoff notices (WARN) under this name in the state files JoRoute reads.
What the listing says · Employer's own words, not checked
- Pay: $104,250 to $166,800 a year
- Job type: Not stated
- Where: Seattle, Washington, United States · Washington-Office
- Posted: 2026-11-11
What the job asks · Employer's own words, not checked
Level: Senior. The title says "Sr".
Must have
- We are on a moonshot mission to reduce police-related gun violence by 50% over the course of 10 years.
- 5+ years working in the gaming and/or VR industry
- 5+ years of Unity or Unreal game engine experience
- Don’t meet every single requirement? That's ok.
- All Axon employees must be aware of and committed to the appropriate environmental, health, and safety regulations, policies, and procedures.
Conditions
- We call this "Roll Call" training: training that can be done before and after a shift to keep skills sharp.
- Our benefits offer an array of options to help support you physically, financially and emotionally through the big milestones and in your everyday life.
Main duties
- You will be a key member of the VR Art Team with a critical role in how our characters are built, clothed, and rendered. On any given day you may find yourself:
- Creating realistic human characters from concept through engine-ready assets
- Owning and evolving our MetaHuman-based character creation pipeline
- Building and maintaining parametric clothing workflows, including Chaos Cloth setup for clothing created inside Unreal Engine
- Skinning and weight-painting characters, and building corrective blendshapes
Lines copied from the posting, not rewritten. "Preferred" or "nice to have" items are not listed as must-haves.
How it compares · Compared by JoRoute from listings
- Across Axon's 394 open listings, 52% of those with a posting date were first posted more than 60 days ago. How Axon hires
What nobody outside the employer knows · Not known
- Whether the role is already filled or on hold: employers often leave listings up.
- How many people applied, and who reads the applications.
- Where in the published range an offer would land.
Ask before you apply
- Which of the listed places is this role based in?
- What are the interview steps, and when should I expect to hear back?
Next steps
Apply on the employer's page Full listingDoes my CV fit?Practise the interviewShould I apply?
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A summary of facts and listings, not a verdict that this job or employer is safe. JoRoute is not affiliated with Axon. How JoRoute checks listings · Original posting

